{"id":317,"date":"2015-10-26T11:16:53","date_gmt":"2015-10-26T18:16:53","guid":{"rendered":"http:\/\/outofmymindgames.com\/blog\/?p=317"},"modified":"2015-10-26T11:16:53","modified_gmt":"2015-10-26T18:16:53","slug":"vr-discs-of-golf","status":"publish","type":"post","link":"http:\/\/outofmymindgames.com\/blog\/2015\/10\/26\/vr-discs-of-golf\/","title":{"rendered":"VR Discs Of Golf"},"content":{"rendered":"<h1><a href=\"http:\/\/outofmymindgames.com\/blog\/gaming-the-system\/put-my-disc-in-your-hands\/\">VR Discs Of Golf<\/a><\/h1>\n<p><a href=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Discs-Of-Golf-Title-Screen.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-329\" src=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Discs-Of-Golf-Title-Screen.jpg\" alt=\"VR Discs Of Golf Title Screen\" width=\"800\" height=\"400\" srcset=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Discs-Of-Golf-Title-Screen.jpg 800w, http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Discs-Of-Golf-Title-Screen-300x150.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>I suppose I can go ahead and announce that the project I&#8217;m making for the <a href=\"https:\/\/developer.leapmotion.com\/3djam\" target=\"_blank\">Leap Motion 3D Jam<\/a> is a VR Disc Golf game. I basically have the disc physics and basket interaction at a playable state, so I&#8217;m going to stay committed to the premise. I still don&#8217;t know how accurate it really is, since I can&#8217;t find any type of recorded flight data online. That&#8217;s why I&#8217;ll need to bother some of my friends who disc golf to try it out for me.<\/p>\n<p>I&#8217;ll be making the course out of geometric shapes and basic grid-style textures. It&#8217;ll be a little like Discs Of Tron, so that&#8217;s why I&#8217;m calling it VR Discs Of Golf. In fact, I&#8217;m pretty sure that this is a precursor to a Discs Of Tron remake for VR. I may even add moving obstacles and trick shots, so it&#8217;ll be kind of like disc mini-golf.<\/p>\n<p>Unfortunately, I don&#8217;t know if the Leap Motion is going to be accurate or fast enough to do a realistic throw motion for the game. It may be that my computer is finally starting to show its age, and can&#8217;t quite keep up the with Leap Motion&#8217;s processing demands. It may also be that the angle of the hand when making a disc throwing motion is about the most inaccurate angle for the cameras, so that&#8217;s my fault for not trying the interface before I wrote the physics code. It&#8217;ll still be cool, but it will be more of a gesture-based interface. While I think about the interface and how I&#8217;m going to handle it, I&#8217;ve gone back to finishing up a release version of VR Meteors.<\/p>\n<h2><a href=\"http:\/\/outofmymindgames.com\/blog\/gaming-the-system\/got-asteroids\/\">VR Meteors<\/a><\/h2>\n<p><a href=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Meteors-Title-Screen.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-298\" src=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Meteors-Title-Screen.jpg\" alt=\"VR Meteors Title Screen\" width=\"800\" height=\"400\" srcset=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Meteors-Title-Screen.jpg 800w, http:\/\/outofmymindgames.com\/blog\/wp-content\/uploads\/2015\/10\/VR-Meteors-Title-Screen-300x150.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>VR Meteors keeps getting closer to a release date. I put in the high score and initials screens today. I also added a shield effect when you get hit. Of course, it&#8217;s all delightfully programmer art, but it gets the job done.<\/p>\n<p>At this point, I only have a few things left to do. I&#8217;ll add a background sound and audio options to the settings. I&#8217;m going to implement the single button play style that I had for the Gear VR into the Cardboard build. Now that I have a better understanding of the rendering system, I&#8217;ll see about being able to switch between the colored and outline graphics on-the-fly. Then I&#8217;ll do a tuning and polish pass and go through the publishing steps for <a href=\"https:\/\/play.google.com\/store\" target=\"_blank\">Google Play<\/a> and the <a href=\"https:\/\/share.oculus.com\/\" target=\"_blank\">Oculus Share<\/a> site.<\/p>\n<p>Since publishing a game is a pretty significant step and legitimizes my company, I&#8217;m really getting excited about it. I&#8217;m pretty nervous too, since this will effectively be my &#8220;first impression&#8221;. I&#8217;m just trying to deliver an enjoyable experience that is quick and easy to play, while not trying to do anything extraneous. I&#8217;ll add more stuff in later updates as I get the systems written. At least it&#8217;s free, so there shouldn&#8217;t be any complaints about the price. It is the internet though, so I won&#8217;t be surprised if there are.<\/p>\n<p>&nbsp;<\/p>\n<a class=\"synved-social-button synved-social-button-follow synved-social-size-16 synved-social-resolution-single synved-social-provider-facebook nolightbox\" data-provider=\"facebook\" target=\"_blank\" rel=\"nofollow\" title=\"Follow us on Facebook\" href=\"https:\/\/www.facebook.com\/OutOfMyMindGames\" style=\"font-size: 0px;width:16px;height:16px;margin:0;margin-bottom:5px;margin-right:5px\"><img loading=\"lazy\" decoding=\"async\" alt=\"Facebook\" title=\"Follow us on Facebook\" class=\"synved-share-image synved-social-image synved-social-image-follow\" width=\"16\" height=\"16\" style=\"display: inline;width:16px;height:16px;margin: 0;padding: 0;border: none;box-shadow: none\" src=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/plugins\/social-media-feather\/synved-social\/image\/social\/regular\/32x32\/facebook.png\" \/><\/a><a class=\"synved-social-button synved-social-button-follow synved-social-size-16 synved-social-resolution-single synved-social-provider-twitter nolightbox\" data-provider=\"twitter\" target=\"_blank\" rel=\"nofollow\" title=\"Follow us on Twitter\" href=\"https:\/\/twitter.com\/OutOfMyMindDave\" style=\"font-size: 0px;width:16px;height:16px;margin:0;margin-bottom:5px;margin-right:5px\"><img loading=\"lazy\" decoding=\"async\" alt=\"twitter\" title=\"Follow us on Twitter\" class=\"synved-share-image synved-social-image synved-social-image-follow\" width=\"16\" height=\"16\" style=\"display: inline;width:16px;height:16px;margin: 0;padding: 0;border: none;box-shadow: none\" src=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/plugins\/social-media-feather\/synved-social\/image\/social\/regular\/32x32\/twitter.png\" \/><\/a><a class=\"synved-social-button synved-social-button-follow synved-social-size-16 synved-social-resolution-single synved-social-provider-linkedin nolightbox\" data-provider=\"linkedin\" target=\"_blank\" rel=\"nofollow\" title=\"Find us on Linkedin\" href=\"https:\/\/www.linkedin.com\/company\/out-of-my-mind-games\" style=\"font-size: 0px;width:16px;height:16px;margin:0;margin-bottom:5px\"><img loading=\"lazy\" decoding=\"async\" alt=\"linkedin\" title=\"Find us on Linkedin\" class=\"synved-share-image synved-social-image synved-social-image-follow\" width=\"16\" height=\"16\" style=\"display: inline;width:16px;height:16px;margin: 0;padding: 0;border: none;box-shadow: none\" src=\"http:\/\/outofmymindgames.com\/blog\/wp-content\/plugins\/social-media-feather\/synved-social\/image\/social\/regular\/32x32\/linkedin.png\" \/><\/a>","protected":false},"excerpt":{"rendered":"<p>VR Discs Of Golf I suppose I can go ahead and announce that the project I&#8217;m making for the Leap Motion 3D Jam is a VR Disc Golf game. I basically have the disc physics and basket interaction at a playable state, so I&#8217;m going to stay committed to the premise. I still don&#8217;t know &hellip; <a href=\"http:\/\/outofmymindgames.com\/blog\/2015\/10\/26\/vr-discs-of-golf\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">VR Discs Of Golf<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[2],"tags":[12,22,21,10,8],"class_list":["post-317","post","type-post","status-publish","format-standard","hentry","category-development","tag-cardboard","tag-leap-motion","tag-oculus-rift","tag-unity","tag-vr"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>VR Discs Of Golf - Out Of My Mind Blog<\/title>\n<meta name=\"description\" content=\"I&#039;m making a VR Disc Golf game for the Leap Motion 3D Jam, and VR Meteors is getting ever closer to release.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/outofmymindgames.com\/blog\/2015\/10\/26\/vr-discs-of-golf\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"VR Discs Of Golf - 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