Taking My Games To E3
Well, I’ve pretty much got my games in a playable state and I’m ready to head down to L.A. for E3. I’m planning to take my games to E3 on the second day and try to find a place in the lobby to set up and show them to whomever wants to see them. I’d also love to show them to any companies, if they are interested.
Windows 8.1 Laptop. Meh.
I got a laptop at Costco on Monday so that I have something on which to run the games. It has Windows 8.1 on it, so that’s been fun to learn. I pretty much stay in desktop mode, but every once in a while Windows uses an app to open a file. That’s pretty annoying, because apps can’t be moved and re-sized like normal windows. I’ll probably be returning this laptop before the 90 day return period runs out, since they have better laptops online for the same price.
Laptop And Oculus
I was having some issues getting the games to run on the laptop and the DK1 on Tuesday. The good news is that Unity 5.1 came out on Tuesday with native support for VR, which means Oculus for now. The bad news is that I still can’t get my standalone builds to show up on the DK1, so I have to run the games from the editor. This has a slight affect on performance, so the games have some frame stutters at times. At least I can play the games on the laptop though.
I still need to add menus to the games and some in-game command maps would be nice as well. I’ll be walking people through the demos for now, so that shouldn’t be a big problem at this point. Those are definitely things that I’ll need to add before uploading the games to the Oculus share site.
We’re heading up to Portland to see Screeching Weasel at the Crystal Ballroom tonight. We’ll stay at the Crystal Hotel and then I’ll be flying out of PDX tomorrow afternoon. I’ll be staying with my brother in Costa Mesa and my friend, Scott, in Aliso Viejo while I’m down there. It’s gonna be a crazy week.